Miika Haukkala

I am a technical artist who has been working in the games industry since 2022 in various roles.

I come from a programming background and I am currently in the process of developing skills more horizontally. My work experience is mostly comprised of tools- and shader programming and optimizations.

Professional work

I have worked on porting the classic title Warframe to mobile.

Other (under NDA) professional work has been similiar to this project.

Other project work

During my school years, we did a cool little horror game called Lucy’s dream. I worked as the main designer, a programmer and a technical artist.
I am working on a casual multiplayer RTS game on my free time. Currently building a demo and content pipelines as the only developer.

Small things and self-development

Outline post-processing effect
Procedural floating islands
Auto-landscape material
Substance designer materials
PCG exploration
Small 3D-projects

Contact me

You can contact me through this form or Linkedln